I'm baking AO from a normal map in Painter and getting the result below.
As you can see parts of the normal are missing / white in the AO.
Even with the "Always" self occlusion setting, you can see parts of the AO are just lighter.

The normal map was baked with a high poly mesh and substance materials, nothing special.
To debug this, I've created a brand new Painter project to bake the above AO and only used the low poly + normal map texture, no other texture were baked in this project, no painting add, no material.
I've tried changing around the AO baking settings but nothing seemed to change the result
Here is what I get on a flat polygon area of the mesh, it's just worse :

Am I missing something ? Is that a baking setting problem ? a bug ?
I've attached the log and DirectX files