Author Topic: Pixelated textures from baking  (Read 1100 times)

Hi! I'm just wondering What I'm doing wrong, whenever i try to bake something in substance printer (high res mesh to low res mesh) all My crevices on the mesh ends up being very pixelated! My resolution When baking and in textures are usually set to 1920 x 1920, I dont understand What I'm doing wrong! Thank you!

My resolution When baking and in textures are usually set to 1920 x 1920

It is impossible to set the baking resolution to those values.

You need to post screenshots of your model, and your UV layout, and the resulting texture.