Author Topic: HELP - Transparent Substance to Unity  (Read 970 times)

Hello,

I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this?

I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output node and set it as opacity. I see  the transparency in Substance Designer but once I export it to Unity, what should be transparent is black.

I have to export a .sbsar file because I need to use sliders within Unity.

How can I make in transparent in Unity? Is it an issue of Substance Designer or Unity?

Thanks


EDIT: when I click on export outputs as bitmaps the base color map has transparency and the opacity map is completely black. When I import the material to Unity nothing has transparency.
Last Edit: August 09, 2017, 07:38:36 pm

Hello,

I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this?

I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output node and set it as opacity. I see  the transparency in Substance Designer but once I export it to Unity, what should be transparent is black.

I have to export a .sbsar file because I need to use sliders within Unity.

How can I make in transparent in Unity? Is it an issue of Substance Designer or Unity?

Thanks


EDIT: when I click on export outputs as bitmaps the base color map has transparency and the opacity map is completely black. When I import the material to Unity nothing has transparency.

Hi,

On the Shader, make sure you set the rendering Mode to a setting that is not opaque. For the map in Unity, can you post the sbs file? I can take a look.

Cheers,
Wes
Integrations Product Manager / Training
wes.mcdermott@allegorithmic.com
Twitter: The3DNinja