Author Topic: Axis Constrained Orbit  (Read 551 times)

Currently alt + shift left click will perform a snap rotation of the camera angle in the viewport. This is an incredibly handy navigation aid and I wish other 3D modeling applications supported it.

However, it would also be nice to be able to do a smooth axis constrained orbit as well. For example, snap to an axis (as above), and then rotate smoothly through that axis. This is possible in 3Ds Max.

Thanks for the suggestion: I'll share with the team.