Author Topic: Material layering in Unity  (Read 12724 times)

Really awesome work! Love what you've accomplished w/ this workflow. 

Question for someone at Allegorithmic -- Do you guys plan on incorporating toivo3d's fixes to the Dynamic Material Asset package into the Substance Share Unity Asset Package download?

I plan on using this workflow for an upcoming project and  am not sure if the official Substance Share package is up to date or if I should just use toivo3d's.

Thanks!

This looks awesome! I have a question about your wall and floor details, is it also using masks with different materials? Or maybe it is decals that use different materials? Would love to know.

Hi, lightblue0, thanks for reply. The walls and floor is done by layering materials (using masks)
damiant, Glad to hear, thank you

I was also wondering how you went about having ao with this workflow.  It didn’t seem to me like you could have an overall mesh AO map using this workflow. Do you rely on image effects  for this (like screen space AO)?

Also are you using SBSAR files or exporting maps from designer onto unity materials?  I feel like I pretty much have gotten this pipeline to work for myself but running into a lot of bugginess on the way. The SBsar files work but unity materials seem to all show as gray when connected into the layered shader.

damiant, I unfortunately don't know yet about the algorithms of AO in this shader, but yes, I also use SSAO- as for me it works fine. And in this work I used .sbsar materials except for a few small objects.
Quote
unity materials seem to all show as gray when connected into the layered shader.
there is the possibility to assign individual textures manually, it is not necessary to use unity materials

Hello, guys! We wrote a small break down on 80.lv , please follow the link
https://80.lv/articles/how-to-model-and-texture-architectural-scenes/
Last Edit: November 28, 2017, 06:52:54 pm

So "neon" version is coming  :)

Please check updates and support us on the Unity Connect page
https://connect.unity.com/p/soul-of-a-man

We keep moving


Please check updates and support us on the Unity Connect page
https://connect.unity.com/p/soul-of-a-man






Hello, guys. Old Fund project now available in Asset Store!
 https://www.assetstore.unity3d.com/en/#!/content/106248

Hello, guys. Old Fund project now available in Asset Store!
 https://www.assetstore.unity3d.com/en/#!/content/106248

That is awesome! Thanks so much for sharing this. Excellent work.

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

Thank you guys, maybe it will be great to add some grunge map blending to the masks to "level" the texel density between masks and tiles,
 so I trying to make similar shader with tiled noise that blend masks, and then generate normal map

 
Last Edit: February 23, 2018, 03:07:36 pm