Author Topic: Can't work with opacity and Roughness at the same time!  (Read 1168 times)

Hey guys!
Last week Substance Painter 2 was automatically updated to my Mac* trough steam. Since that I noticed it can't render opacity and roughness at the same time. I tried with the pbr-metal-rough-with-alpha-blending shader and also with the pbr-metal-rough-with-alpha-test and they render the opacity but it loses the roughness (I checked in the roughness view and it looks like the roughness data is still there). Obviously I created the Opacity channel in the texture set.

I noticed on other computer that it still working properly on Windows. Is there a way to set back the opacity and roughness on Mac?

Thanks guys!
Love from Mexico.

(iMac Retina 4k w/ macOS Sierra 10.12.6. Processor 3.1 GHz Intel Core i5 and Intel Iris Pro Graphics 6200 Graphic Card)

 ;D I didn't notice that this works perfectly on Mac with SP v. 2017.2.0
Thanks! <3