Hey guys!
Last week Substance Painter 2 was automatically updated to my Mac* trough steam. Since that I noticed it can't render opacity and roughness at the same time. I tried with the pbr-metal-rough-with-alpha-blending shader and also with the pbr-metal-rough-with-alpha-test and they render the opacity but it loses the roughness (I checked in the roughness view and it looks like the roughness data is still there). Obviously I created the Opacity channel in the texture set.
I noticed on other computer that it still working properly on Windows. Is there a way to set back the opacity and roughness on Mac?
Thanks guys!
Love from Mexico.
(iMac Retina 4k w/ macOS Sierra 10.12.6. Processor 3.1 GHz Intel Core i5 and Intel Iris Pro Graphics 6200 Graphic Card)

