HELP I've exploded a mesh of an oven for baking and so I can see the inside while I paint. I then switched it out to a collapsed model to paint more details but now my texture isn't synching with the model and the UVs are exactly the same.
Further infuriating as it's completely fine in Houdini - the textures display just fine in exploded and collapsed modes. Substance seems like it's pulling a new UV layout from out of nowhere.
I've heard the pivot/bounding box are issues but tried having the same pivot and no effect and I've done this before in Painter - ie changing topology, exploding then collapsing meshes, sans problem.
REALLY EXTRA INFURIATING - when I switch from exploded to collapsed version of the model, it displays PERFECTLY....then the red loading bar happens...then it goes to hell.
WTF is going on? I've had this issue before with Blender and never figured it out - also modelling an oven...WTF.
Anyone have any ideas? Is substance painter ignoring the UV layout and doing some odd projection of sorts?