I have a tunnel that I'm texturing. The normals point inside, as they should, and due to (automatic) backface culling in the 3d view, I have access to the faces to be painted. Unfortunately, when I attempt to paint the floor of the tunnel, it's the ceiling that gets the texture, and vice-versa. I have backface culling enabled on the brush, and I've tried various settings and alignments, but I can't seem to get the textures to the surface that needs them. How does one do this?