Author Topic: MG Mask Editor has no micro-details  (Read 1733 times)

How come the "MG Mask Editor" doesn't have micro-detail channels so you can use it with anchors?

Since most smart-materials are using the MG mask editor for masking effect this means that the default smart materials don't really work with anchors and you have to rebuild them by hand without as much flexibility as the MG Mask Editor provides. 

THe Mask Editor has the same micro normal/height inputs as the other generators. Previously created smart materials still use the older version though so that's why you may not see it.

Cool, you're right. It's just not updating any of the mask generators from old files or from smart materials that are dragged from the shelf.