Hello, I'm making the textures for a model that will be used in a Half Life mod (yeah pretty old), i'm very new to Substance products as I've started to use them yesterday, but i'm still quite dubious of my texture work for it.
I've read about using the Bake Light filter to have a "fake light" setting (for obvious reasons) and export the textures in a pre complete condition, but I didn't like the results into my pistol slide and bullet, since half of the detail is color and half is the lightining, it's it better to me to use Photoshop for that part? Or is there an alternative? I was thinking of using the complete set of textures into the maya and see if I can get the full baked result.
The Frame on the other hand, seems good with it, as it's a polymer like material with emboss.