Hi all,
I recently been getting into learning to bake my high to low polys, and then I'm using substance painter to texture the low poly. I am having some problems with my cylinder baking, but that is another issue (unless that's my problem here lol).
I am just using a metal material, then using a rust material on top of that with a smart mask. When I export the texture at 2k it's very pixelated up close. It's fine at 4k, but I feel like I am doing something wrong, because I don't think games have every asset at 4k. (Also the textures are different on the 2, as I tried to redo it and fix. The setup was identical though)
I'm very new to the whole baking and maps part, so there may be something obvious I am missing D:
I modeled and unwrapped the item in Maya, high poly in Zbrush, baked in Marmoset, and textured in SP. After the textures I exported to Marmoset to my model.
Thanks,
Trevor