Author Topic: Explosives Set  (Read 1303 times)

So here are some items I've made that all are related to something going boom.  I tried to go for a diversity of form and materials, as well as colors.  Everything was made from scratch and textured in Substance Painter, and rendered in Marmoset Toolbag.

Thanks!
Henrik
Portfolio: https://www.artstation.com/artist/two_larsens











Last Edit: July 29, 2017, 11:36:00 pm

Nice work, and I really enjoyed the theme of things that go "boom."  That was a clever way to be able to mix-and-match old and new technologies in a single setting.

I particularly enjoyed the very old grenade (round, with the tube on top) and the digital display.  And I really liked the "old, dirty, waxy paper" on the three sticks of dynamite; I thought that looked excellent.

I have two "construction comments" for you (one for each Larsen, perhaps):
a) Rope... This is from Picture #4...
The rope handle on the large box would benefit from a displacement map so you see the actual "lumpiness" of the twisted rope along the edges.  I'm guessing it only used a bump/height/normal map but not an actual displacement map.  .
2) Gunpowder... This is from Picture #7, and especially #8...
The gunpowder looks too smooth to me.  I know you have pits in it, but I think you need some finer-grained normal detail on it.  For lack of a better description, it reminds me of a round cake that just came out of the oven; it is fairly smooth on the rounded top surface.

Nice work, though, and I really enjoyed viewing it (several times).  Thank you very much for sharing.  :)
Last Edit: July 24, 2017, 10:09:32 pm
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Thanks so much for the critique.  You are right - I could add some polys to the rope to bring out the silhouette more, and as for the gunpowder, there could be some lumps here and there.  I'll see what I can do :) 

Henrik
Last Edit: July 24, 2017, 11:53:38 pm

I am relieved you graciously accepted my comments in the spirit in which they were given.
(I was really worried about the cake picture offending you, but it seemed the best way to communicate what I was trying to say.)

For the Displacement stuff, you might not need to create actual geometry back in the original model.
https://forum.allegorithmic.com/index.php/topic,12200.0.html
I haven't really worked with it much, but maybe you will be able to make effective use of it.
(Oops... that is a B2M link, but check it out anyway.  Good luck.)
Last Edit: July 25, 2017, 03:29:19 am
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+1 for the cake comparison! this was a thing, that I saw instantly - because the other assets were done so well  ;)

The rope on the crate intersects the crate too harsh. maybe consider to punch a hole thru the crate and make knots
to the end of the rope´s sides.

maybe add a few polys to the fuse, it´s a bit too "edgy" in comparison to the other assets (if your poly-budges allows for it, of course)

The rest 99% is spot on, looks like taken from the latest Tomb Raider title or something like that. I totally like the ´nades and the "electonic circuit timer thing".

I've updated the models and textures - for instance on the powder keg, to something more in contrast to everything else.  Anyway.  The cake look should be gone :)

Thanks!

Henrik
Portfolio: https://www.artstation.com/artist/two_larsens

Thanks for linking to the updates.

I'm going to have to get on a better monitor so I can see the updates properly.  Right now I'm on a laptop with a typically crappy laptop display, and it's hard to see the darker areas of your images.  I'm looking forward to getting a better look.
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