I have been trying to emulation old oak bark for about 3 days straight...No joke. I would say I am intermediate skill level in Designer but this is the hardest texture I have tried to make yet, so any detailed advice would be GREATLY appreciated.
I am specifically finding it hard to nail down the inter-connected system of deep cracks that run mostly vertical, but also with smaller joining horizontal cracks.

I have tried using a tile sampler but don't really have the broader knowledge of the program to nail down the primary shapes properly and make them interact with each other the way natural Oak bark does.

My most recent go I tried using Cells 3 with different levels masks and directional warps but that just came out kind of..blobby.

Edit: I think my images are broken, maybe they are too big? But if you click image icon it will still load them up.