Hello,
I have been messing with Substance Designer for almost a month now and recently I came across a weird issue with my UVs and Substance.
First I have created a new graph and a base metal texture by combining noises and uniform color.
The thing is, when I then apply this procedural material to my mesh a thin black line appear near the UV edge but not everywhere...

Do you guys happen to know where the problem is coming from ?
It's really irritating.
Thanks in advance for your support