Author Topic: Black edges appear around my UVs  (Read 1704 times)

Hello,

I have been messing with Substance Designer for almost a month now and recently I came across a weird issue with my UVs and Substance.

First I have created a new graph and a base metal texture by combining noises and uniform color.

The thing is, when I then apply this procedural material to my mesh a thin black line appear near the UV edge but not everywhere...



Do you guys happen to know where the problem is coming from ?

It's really irritating.

Thanks in advance for your support
Last Edit: June 24, 2014, 10:16:34 pm

Looks like your material does not cover the whole UV shell, try increasing padding when baking SVG

Looks like your material does not cover the whole UV shell, try increasing padding when baking SVG


Yes, that is what it looks like.

You can also adjust padding on the multi-material blend as well.

Cheers,

Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja