Author Topic: Extra smoothing on models without having to have a high poly object  (Read 1268 times)

Hi, I do most of my work low poly because I am creating game assets.  I do not want the weird little artifact edges that the lighting filter adds where the model isnt smooth.  To date I have been getting around this by smoothing my low poly model in maya x2 and bringing that into painter. That works fine, but it is a real PITA when I need to make small tweaks to the model.  I would love to be able to have painter simply able to do some "extra smoothing" so that my textures come out nice and even without corner/edge artifacts.  Does that make sense?

Hey, I don't know if that can help, but did you make try to use just one smooth group before exporting?