Author Topic: Fx map - ugly steps even after hq blur.  (Read 1299 times)

I 've recently play around with FX node. Unfortunately I get this ugly result when randomly distributing thorn shape. what is interesting it is still visible after hq blur set to 1. Anybody know why?

https://forum.allegorithmic.com/index.php/topic,13229.msg57498/highlight,fx+map.html#msg57498

select your FX node and under output format, set to absolute, and change it to 16bit per channel. 

Cheers,
G

Thx, it worked! I tried it with input shape previously, but it didn't work so I abbadoned this idea. My bad ;)