Hi again,
I just wanted to come back to this thread.
I re-read it and saw that we actually deviated from the original question.
The question was not about higher resolutions (8/16/32k), but rather if one day, 'infinite' textures without visible repetitions will be possible - at least for substances without bitmaps in the network. Currently, SD can only produce textures that are tileable (in the 0-1 space), but e.g. grass that NEVER repeats seems currently not to be possible, which I think is a flaw. Isn't this WHY we want procedural textures?
What I hope for is a resolution-independent shader (not to have to use the term texture), where you can just define what a linear unit is in the shader you created, to be able to scale correctly.
Once you have that shader, each pixel in screenspace would just need to sample the shader and you could zoom in or out without that limitation of texture resolutions. Zoom in or zoom out as far as you want and the shader is always looks perfect.
I still marvel why this route was not considered, but only tileable textures.
Don't get me wrong, I mean this in a very constructive way.
Any input welcome.
Thanks!