Hi,
I'm not (yet) an allegorithmic customer, but informed myself about the products.
One question I found no answer to yet though:
Is it possible to create 'infinite' textures that are not tileable ? As an example, many 3d packages have 2d and 3d noise generators that just define mathematical representations that may or may not tile ( depending on the user's setup ). But as I understand, 'substances' are always tileable ?
If so, why is that ? If we generate textures procedurally, what's the reason to enforce them to be tileable ?
One example is a grass texture.. Let's say I want to create a high quality grass texture that 'never' repeats .. Is this possible with substances ?
Any input welcome.
Matt