Author Topic: How To Output A Sequence of Textures from Substance Painter  (Read 580 times)


I downloaded a Flowing Lava material from Substance Share and it has an inbuilt $TIME function which seems to be animating the texture. I have modified the rest of the values of the material to suit my mesh shape. Now, I want to output a series of textures based on that $TIME value. Is there a way to do that? Or do I have to manually export my textures each time after changing the $TIME value?

I tried opening the material in the Player and matching the values of my Substance Painter material but I can't seem to find the Fill Properties such as UV Scale, UV Offset and UV Rotation and Projection as these settings are essential to match the look I am getting in Painter.

Last Edit: June 21, 2017, 03:39:57 am