Author Topic: substance output missing in unity  (Read 1885 times)


  when i import sbsar into unity i got this "Failed to import some of the substance outputs, make sure the usage field is non-void
UnityEditor.ProceduralMaterialInspector:OnDisable() " in SD my output usage field is good. and also i am not add extra output node.

Thanks and regards

Hey, do you mind sharing the sbs?

Sorry for the late reply I dont have SBS file bcoz i just export textures from SP and Import as bitmaps in SD then export as SBSAR which i want to use it in unity 5.

Apparently, some outputs usages were not defined in SD, therefore Unity doesn't know what to do with them.