Author Topic: Position map bake based on whole OBJ not textureSet  (Read 1026 times)

I would have thought the triplanar implementation was a small workaround for UDIM support, but with position maps baking per textureSet and not the boundingbox of the whole mesh we still can't get rid of many seams.

Is there something I am missing in the options to get the position map to bake against the whole mesh? Or another workaround available?


This option is not yet available, it's planned though.

Just bumping this as a vote for feature request. As a potential workaround for anyone who finds this, you can use a temp mesh with additional geo that expands the bounding box of the desired texture set to match the bounds of the actual mesh, then bake position and swap out for the final meshes afterwards. Not ideal but it works.