Hi all! I have this high-poly table leg on the picture. The floral ornaments are currently a mesh, but I want to bake them on a low-poly as normal map details. I want to paint the ornaments with a gold material. So far so good. However, the pic is just a sample and they are quite long, x4 per side x4 legs. To paint them manually would be a huge waste of time. I can't overlap UVs because I want to bake AO for the whole table too.
Is there any way to mask only the baked ornaments? Or is there a fill tool that will fill the protruding details only? I'm using Blender: I was thinking about using an ID map, but I'm not sure how to bake one that has a different colour for the ornaments vs the leg itself. Any suggestions?