Hey I am breaking my head here trying to solve this.
I have two fill layers only for the roughness, one using a Crease alpha map
and below that another fill layer (only for roughness as well) with a noise alpha map.
I want to combine the two, BUT no matter what blending mode I use
the upper layer (the one with the crease alpha map) cancel the lower roughness map.
I tried with normal layers, fill layers everything.
I don't want to use a mask, because I want to add the both in a uniform even way.
any help?
-EDIT-
Also while I am at it, why every time a put an alpha mask, in lets say the roughness slot of a fill layer,
if i want to change it, I have to remove it, than it will add back all the other slots (ie height, color, and metal)
and I will have to add a new map to the eoughness and remove the other slots AGAIN?
Why can't I just change the map? the slot turns into a material thing and all the alpha textures are gone from the available selections.
thanks