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Issues when baking super flat meshes (crystal shards)
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Topic: Issues when baking super flat meshes (crystal shards) (Read 1215 times)
mooha
I have weird bugs when baking normal maps for very flat objects like crystals -
https://prnt.sc/f9bbxr
Low poly models are with smooth shading of course. Flat shading does not work either, got artifacts on edges.
So how can I bake meshes like this one properly?
High poly here -
https://drive.google.com/open?id=0B7U-bm7yxNoCbEFtaFRzUHQ0NDQ
on:
May 18, 2017, 04:59:55 pm
Last Edit: May 18, 2017, 09:06:19 pm
Vincent Gault
WWW
Hey, could you provide your log file please?
Log file procedure :
https://support.allegorithmic.com/documentation/display/SPDOC/Exporting+the+log+file
Could you provide some screenshots of your issue to make sure we are on the same page?
Thx!
Reply #1 on:
June 01, 2017, 12:15:18 pm
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Issues when baking super flat meshes (crystal shards)