Author Topic: Issues when baking super flat meshes (crystal shards)  (Read 1205 times)

I have weird bugs when baking normal maps for very flat objects like crystals -
Low poly models are with smooth shading of course. Flat shading does not work either, got artifacts on edges.

So how can I bake meshes like this one properly?

High poly here -
Last Edit: May 18, 2017, 09:06:19 pm

Hey, could you provide your log file please?
Log file procedure :
Could you provide some screenshots of your issue to make sure we are on the same page?