Hi Wes,
Further to the above OP can help out with a quick question I have mate? I'm just buggered if I can't seem to find the answer to this anywhere on the forum.

I really want to know how to calculate the specular value in the formula used below. What exactly are the values used, (specifically that 0.4545, is that a constant and the only thing you change is the Value?
Also is the 255 a constant as well?

I know we don't need to know this as Substance does this calculation for us and we can use the PBR validate utility you created, but I like to know why/how authoring takes place in case I need to do it manually and make sure I have correct values in my albedo to calculate the right metal reflectance range.
Many thanks in advance fella.
Sam
EDIT: Also I guess one other reason is that I would like to author my own material stacks from scratch for better understanding overall! Hope this makes sense, I'm still a newbie to painter so...