Author Topic: Mixing Substances  (Read 3474 times)


There is probably a real simple answer, I just haven't found it yet :(
How do you mix the 2 substances in the Airstream demo?
You obviously use a "clean" and  "dirty" substance/texture for each, but in your videos you only show the sliding of the bar to mix the two substances together.

Basically I would like to do the same thing in my own project.  Use a clean substance/texture for the base and then be able to apply how much of the dirt I want.

Thanks for any help you could provide and sorry for the "newb" question.

It's actually just one substance in which we exposed a parameter taht changes the look of it from clean to dirty, by blending some noises and masks on top of the clean texture.


Thank you for the response.  I will do my best to replicate the effect  ;)

By the way, you can download the Airstream project on the Unity Asset Store, with sources. That should help you to understand how it works.

Head of Product Management

Uhm, unless you meant other sources, the Airstream on the Unity asset store comes without .sbs files, only cooked .sbsar's. I had to redownload it to check if it was changed from what I remembered.

Ditto, and I'm hoping to see them.