Author Topic: Meet MAT: Sluedke Crunchtime Zombie”  (Read 3379 times)

Hey guys, as always late to the party :) i decided last night to give it a shot since i love vinyl toys and the contest.

Since i just passed another crunchtime and felt like a zombie (i assume everyone in the film/game industry did at some point  ;D ) the obvious was to give it a try.

I was thinking at first to go realistic like most the times, but then I wanted to give  it the cartoony stylized  look and vinyl painted toy style .
First i checked references.. then i started with a  ruff sketch on the model. Turned out i was in for another Zombie night shift ...

Here is some first Wip and some of the refs i was using so far. Suggestions and Critique are highly encouraged .. feel free to comment  ;) base is still placeholder ...

A first quick render test before going onto detailing more :)


Cute!

When you have time, I'd love to learn about the technique you used for doing his bandages.
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Thx! Man dont ask :D i start looking like him ... mostly i used the lazy mouse and a bunch of layer with paintovers to be able to gop back... actually next time i would try to do a different aproach and not start with the outlines.. LOL
The nice thing was being able to switch betwenn UV view and 3D persp.

Another wip shot.. mostly done  with the basics .. stil missing details..
Last Edit: May 11, 2017, 05:13:26 pm

Here we go, the final entry.. made it just in time last night.. render came out a bit noisy sadly since my pc broke down half way and i had to do it with my laptop :).. better then not being able to finish before deadline i guess. I had a lot fun on that one anyway.

Ha!  Dripping zombie ooze.  Excellent.


So you manually painted the bandages?  Did you use any sort of special brush/tool/material to make the white bandage with the black borders?  Or was it really all done by (for lack of a better term) brute force?


Bummer about the PC death.  Maybe the zombie bit it.  I've suffered from literal last-minute issues before, so I was determined to leave myself a few hours of buffer, and I actually submitted with three hours to spare.
Last Edit: May 12, 2017, 07:10:59 pm
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:D thanks! Hell yeah, it had to be Zombie Ooze hahaha. Yeah i painted the bandages ( which was a dumb idea after LOL) took forever but i wanted to have that handpainted look/feel . Mostly i used the lazy mouse function, and a hard brush on a very small size. I basicly did a sketch first on the model for the ruff flow and to see where i might run into issues. (Actually more places then i expected :D ) Later on for the structure I simpy used a texture on multiply with a black mask and painted in the structure where i wanted it to appear. That worked way better then expected. probably i should have done it in first place all with masks .. but i guess thats the learning curve ;). Like you said brute force.
In the end i wished to had have had more time to work on it but i think it turned out fine for the time and technical issues at hand. I actually was determined with the few hours buffer as well like you and was happy since i only made it because of that .. Happy to hear you finished as well :)


Thanks for the reply, Sebastian.

I think it turned out great.
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