Author Topic: All maps bake with stretching on the outsides.  (Read 1202 times)

At looking at other Normal maps and those included I'm sure this isn't ideal. When after baking the uv's that been placed are perfect but the rest like odd and bad. I think it's not suppose to look like this regardless. Pointers please.

It's ok. It's padding. Painter creates it when you exporting maps. You can disable it. But better to keep it. It fills outside of UV Islands with same color to reduce chance of bleeding and issues on the UV edges.

It's ok. It's padding. Painter creates it when you exporting maps. You can disable it. But better to keep it. It fills outside of UV Islands with same color to reduce chance of bleeding and issues on the UV edges.


Thanks alot it was giving me a headache

Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.