Author Topic: How to randomly mask elements of an input?  (Read 719 times)

I'm looking to fill the stones in the attachment image with random grayscale values. I tried using the Randomize Mask and Filter Random Grayscale nodes from the community, but neither ones worked. I'm not sure how to begin going about this. I used a splatter node to get the initial shapes and changing the luminance value completely changes the formation of the stones.

Randomize Mask seems to have worked. It wasn't earlier. Maybe some dependencies weren't loaded in and it wasn't telling me, but after waiting for a long time before opening the node it seems to have worked.