I´ve google-ed "Blender normal map orientation" and such - but I could not find a clear statement, if Blender uses DX or OGL... I guess, it uses OGL...
But this is not the main problem...
I did another bake in blender, also in SD4 - again, same meshes were used. The main thing is, the result from SD4 is kind of blurry (see images, comparsion of both normal maps, projected on a cube).
Why is that?