Author Topic: Meet MAT - Pavel Vlasov entry. Clock MAT.  (Read 34147 times)

This looks so great!!

Thank you!


That's it for today.


Last Edit: May 02, 2017, 08:35:40 pm

A little completely unnecessary detail on the back  ::)


Oh, that's funny!
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This is OUTSTANDING, SERIOUSLY! How did you get such GREAT occlusion, separation between clothing layers man! like WOW!!! This is TOTALLY the WINNING ENTRY!.

This is OUTSTANDING, SERIOUSLY! How did you get such GREAT occlusion, separation between clothing layers man! like WOW!!! This is TOTALLY the WINNING ENTRY!.

Thank you so much! There are lots and lots of layers with half of AO ones hand painted. There are only a couple of alphas for gears and clock hands wich are not native to Painter. Everything else is done inside the program.


I've added several details on the back and made the foundation for further detalization of boots.



Very impressive... very!

Very impressive... very!
Much obliged.

Worked with the back panel for a while. Now it looks like another face, not intentionally though)

Nice! Cool idea.

Nice! Cool idea.

Thank you!


Time to figure out what Mat's "skin" should look like. I aiming for an etching-like surface similar to ones on vintage pocket watches.


Last Edit: May 05, 2017, 03:15:23 pm

Really amazing ! I would be also gifted than you^^
Good job !

Really amazing ! I would be also gifted than you^^
Good job !
Cheers!


The hardest thing I've done yet. It was a nightmare to combine this amount of ornament pieces with stencils tightly and without any distortion due to the fact that UV alignment is working super wierd for me now.


It's just perfect mate :)

That's freaking awesome!

I get more amazed with every update.

I humbly suggest toning down (or in this case, even eliminating) the finger print smudge.  Normally stuff like that add realism, but to my eye it feels out of place this time.

Absolutely stunning work.  I love it.
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It's just perfect mate :)

That's freaking awesome!

Absolutely stunning work.  I love it.


Thank you so much guys!


I humbly suggest toning down (or in this case, even eliminating) the finger print smudge.  Normally stuff like that add realism, but to my eye it feels out of place this time.

It's still a placeholder. I have not begun to work with texture detalization yet. Although initially I was planning to create something that could possibly exist in both real and cartoonish worlds. Like Clock Mat could easily be a living character as well as a nice addition to your interior))) I have a couple of details for his base (aka stand) in mind which would make him more "real".

Considering fingerprints. I will definitely tone 'em down in the final version. ;)