Author Topic: Color blend node  (Read 1089 times)

I will try to explain the issue the best I can.

 Texture A contains the desired colour and saturation
Texture B contains the desired value

I need to blend them together. However as most textures are.rfb encoded it contains hsv in the same variable.
Is there a node which can convert it so it can do a color differential then make a new rgb texture?


I think using a blend node with multiply should give you the desired result.