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Baking normal map issues (Blender > SP > Unity)
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Topic: Baking normal map issues (Blender > SP > Unity) (Read 1539 times)
mooha
Hi, I need some help with baking normal maps. I have created a simple low and high poly models of gates in blender. But when I started to bake from a high poly model, some artifacts appears. Maybe smooth shading in blender caused this, I'm not sure.
Highpoly model in Blender -
http://prntscr.com/f0m6bz
Lowpoly model in Blender -
http://prntscr.com/f0lzb1
Normals in SP 01 -
http://prntscr.com/f0lxxb
Normals in SP 02 -
http://prntscr.com/f0lydu
Normals in Unity -
http://prntscr.com/f0lxmp
on:
April 25, 2017, 02:12:49 pm
Last Edit: April 25, 2017, 02:24:07 pm
Vincent Gault
WWW
Hey, do you mind sharing you high and low res?
Reply #1 on:
April 25, 2017, 04:31:23 pm
My Website
Substance by Adobe on Discord
mooha
Sure, here fbx files exported from blender.
Reply #2 on:
April 25, 2017, 05:18:21 pm
Vincent Gault
WWW
Strangely this is not as visible on mine than on yours: smooth shading can be a factor, but not only: you can try with sharp edges, but you may have some artifacts as well...
did you play with the bakers settings ?
Reply #3 on:
April 26, 2017, 03:07:58 pm
My Website
Substance by Adobe on Discord
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Baking normal map issues (Blender > SP > Unity)