Author Topic: Baking normal map issues (Blender > SP > Unity)  (Read 1539 times)

Hi, I need some help with baking normal maps. I have created a simple low and high poly models of gates in blender. But when I started to bake from a high poly model, some artifacts appears. Maybe smooth shading in blender caused this, I'm not sure.

Highpoly model in Blender - http://prntscr.com/f0m6bz
Lowpoly model in Blender - http://prntscr.com/f0lzb1
Normals in SP 01 - http://prntscr.com/f0lxxb
Normals in SP 02 - http://prntscr.com/f0lydu
Normals in Unity - http://prntscr.com/f0lxmp
Last Edit: April 25, 2017, 02:24:07 pm

Hey, do you mind sharing you high and low res?

Sure, here fbx files exported from blender.

Strangely this is not as visible on mine than on yours: smooth shading can be a factor, but not only: you can try with sharp edges, but you may have some artifacts as well...
did you play with the bakers settings ?