Author Topic: Explanation on jagged edges on height in Iray?  (Read 1201 times)

Hey guys, I was messing around with the Iray renderer in SD and I came upon something odd. As you can see, those jagged edges are showing up. This only happens in Iray, not OpenGL and it seems to be related to the height map because when I unplug the height output, it just shows the normal map, but it's smooth, no more jagged edges. I've included the sbs in the attachments.

Thanks guys.