Author Topic: Iray isn't rendering my whole character  (Read 1330 times)





My goal is to create a *cinematic quality* character, and I wanted to use Iray to render it out. However, it seems to cut him off at the waist. Is this because I have too many UDIMs? (I have around 30 in this scene each using 2k map sets, and one 4k map set. I used another SP file to do the texturing so the scene above only has the final textures plugged in.) Or is it some other limitation? Other than cutting off there the rendering process itself seems okay, without any glitches/crashes.
Last Edit: April 18, 2017, 04:06:11 am

nvm, figured out, the ground setting in Iray was too high, not sure why it didn't detect the lowest point of the mesh at render time