Author Topic: Material Splatter  (Read 2188 times)

Whilst the greyscale and colour splatter nodes are very useful, it would be great to have a splatter that deals with multiple map inputs and doesn't modify their colours, even better if there was the same for circular splatter.

To get around the absence of this I had to create a new graph that just featured [texture inputs > splatter colour > generic output] and then place multiple instances of this graph in my main (much larger) substance graph so that when I changed the settings on the splatter graph, all of these instances would update to the same settings.



This could be solved with multiple map inputs that could be set to colour/greyscale individually (possibly with the option to choose the number of inputs) and a corresponding output added to the node.

For example...