Hey there,
this is a very basic question but I cant find anything specific on the internet. Im wondering where to put all these output maps (like Base Colour/Diffuse, Roughness, Metallic, Specular, Glossiness, Normal/Bump, Height, Displacement, Ambient Occlusion, Opacity) into the Vray Material Node. Hope someone can explain it to me.
Thank you very much in advance!
alexceed