After importing the SSS and SSS with alpha blending shader into the shelf, I am not detecting any difference in my material properties, even after ensuring that a transmission map is available for use. I've reviewed Wes' tutorials regarding 'faking' SSS using the emissive channel, but I'm curious about how SSS can be achieved "properly" in Painter.
It would be nice to see a basic demonstration of SSS for a wax or other lipid compound inside Painter.