Author Topic: [SOLVED] Painting viewport colors appear faded  (Read 1352 times)

So, I dun messed up and accidentally drag-dropped "freshnelranges" from the shelf into the viewport. Now my viewport colors and black/white balance is all wonky, and I have no idea how to undo this. Send help!

Edit: It only seems to affect one layer, so I'll be able to circumvent the problem for now. However, for future reference I'd love to know what is it that I did and how does one backtrack it.
Last Edit: April 06, 2017, 03:15:00 pm


I investigate your issue, and could you try to change of Environment map in the Viewer Settings.
This will probably solve your issue.

Best regards,
QA Analyst and Technical Artist at Allegorithmic

I did to no effect. I'm a newbie (with <10 hours) in the program. I actually solved this during the day, I had not realized that by dropping the image on the screen it activated projection mode in the layer, resulting in the faded projection/stencil overlay.
So you can consider the case closed!  :-X