Author Topic: Why do my baked normals look like this?  (Read 721 times)

Hi there, this is my first post here so I hope I'm in the right place.

I've been having issues getting normals to bake correctly in Substance Painter. It seems that sometimes it works and sometimes it doesn't, I still haven't been able to isolate the cause of it. Here's what my baked out normals will often end up looking like:

Does anyone know what could be causing this? I don't think it's the UVs and my high-res mesh fits perfectly on top of the low res version, I'm really at a loss here.
Last Edit: July 20, 2017, 04:42:49 pm

Hey, it may be GPU related.. (did you update your drivers)?
could you provide your log file please?
Log file procedure :