Author Topic: Bioshock Art Deco Substance Tribute  (Read 5090 times)

Hoi all , decided to make a Tribute Substance to one of my favorite game franchise of all time , Bioshock .

The texture is fully procedural , don't hesitate if you want to see the nodes or if you have any questions .
link to the marmoset viewer : https://www.artstation.com/artwork/V9LEZ

I am an Environment Artist working at Elite3D In Valencia.

Im specialized in Environment modeling , sculpting and texturing .
https://www.artstation.com/artist/najimcg

Great and impressive work ;)

Beautiful.

Two thumbs up.  :)
Hobbyist
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Thanks Vincent and Viking !
I am an Environment Artist working at Elite3D In Valencia.

Im specialized in Environment modeling , sculpting and texturing .
https://www.artstation.com/artist/najimcg

Really beautiful, man.
I really like the subte color difference between the sun rays and the sky. Looks very pretty.
I'd love to see a close up of the nodes you used for the clouds.

Also, I noticed in marmoset viewer that you have a lot of pixelation going on along bevels in your normal maps. Make sure to use 16 bit (L16) for all greyscale nodes to prevent this.

Very cool! I loved the Bioshock games, and your material would fit right in :D

Beautiful work! And with relatively few nodes, thanks for sharing. Would love to see an oxidisation transition of this like the BS logo in the games!

Regards
Joel B

Hi guys , thanks for all your feedbacks !
Im actually working on a transition node for it , will with pleasure share it with you guys .

Take care !
I am an Environment Artist working at Elite3D In Valencia.

Im specialized in Environment modeling , sculpting and texturing .
https://www.artstation.com/artist/najimcg

Really beautiful, man.
I really like the subte color difference between the sun rays and the sky. Looks very pretty.
I'd love to see a close up of the nodes you used for the clouds.

Also, I noticed in marmoset viewer that you have a lot of pixelation going on along bevels in your normal maps. Make sure to use 16 bit (L16) for all greyscale nodes to prevent this.

Hoy Egg ,  thanks for the tips, will fix it :)
I am an Environment Artist working at Elite3D In Valencia.

Im specialized in Environment modeling , sculpting and texturing .
https://www.artstation.com/artist/najimcg

Is there a thumbs up option like facebook, This is awesome!
I love seeing the different application uses for Designer. Its not just brickwalls and muddy grounds, you can make procedural mosaics and a million other things.

Wow - that is absolutely amazing.  Good work!