Author Topic: Object Space Normal to normal map  (Read 5472 times)

Hi there, I baked some object space normal maps for a model I'm doing, and I can't find a way to convert it to a tangent space normal map in SD... is that possibile? I still could use Handplane for that, but it would be cool doing it inside of SD.

Yes you can. You should use the "World Space Direction" baker. It's poorly named because it is the only baker named after its input and not after what it produces. It can be used to convert either a constant vector in world space to a vector map in tangent space, or to convert a texture of vectors in world space (usually a world space normal map, but it could be anything else) to the corresponding map in tangent space.

Thank you Cyrille, you're the best :)