Hi everyone, i have couple q and I don't know if to be treated as a problem!
so here it goes :
1) I'm using standard pbr specular workflow for some ground tiling texture, with standard diffuse, specular, glossiness, height and normal channels >

as seen i pic. and when I export my textures ( pbr spec/gloss export preset ) and export them as EXR and import textures in marmoset 3.02 i have some discrepancies! so this is what is bothering me :
a) since is exr format, albedo ( diffuse ) when i select sRGB on it comes out dark >
but when i untick sRGb, when it's off > results are the same as is in substance painter!

b) when i use png ( 16 bit ) format when i tick sRGB on everything is fine and is showing me results as if were exr used without sRGB ticked on!
c) when i use glossiness map in glossiness slot ( map is in exr format ) everything is fine ( i suppose ) but it showing red in glossines slot and it's red when i enlarge ( preview map ) with zoom... but i get same results when map is png 16 bit format, only difference is that is not showing red


is that an issue or not??? since I'm getting same results...

d) and finally apparently some are saying for example sRGB should be on in albedo but when using exr it's not???
what space ( linear or rgb ) and channels should be used? I guess settings are different for different file formats?
so my question is this if I'm using EXR and non exr file formats what should be used?
EXR :
1) Albedo sRGB on or off ?
2) Gloss map > what channel and sRGB on or off ?
3) Reflectivity > what channel and sRGB on or off?
4) wheter I'm using metalness or spec. workflow should be REFLECTION SET TO GGX in both scenarios or not?
5) Occlusion map > what channel and sRGB on or off?
6) Cavity map ( which is under occlusion slot ) > what channel and sRGB on or off?
AND ARE THESE SETTINGS DIFFERENT FROM OTHER FILE FORMATS OR NOT? Any help would be nice because nowhere could'n find thece speceific thing, because in 90% all i can find is answer yes, this is it and not...only general thing, not explaining the essence!
and one more thing, i saw all these details, little more pronounced, maybe little bit more reflective in substance painter than in marmoset... any hel. opinion, suggestion?

and I have couple of Q regarding vray export template but i don't know if here is the right forum section... ?
thnks in advance
