Hi everyone
I'm trying to work on splatmap for terrain in Substance Painter. But noticed that normal blending mode in Painter works different from Photoshop, World Machine or Designer.
Here on pictures you can see the difference. Painter creates some kind of bright edges between colors and at the same time any other application creates more dark edges. Because of those bright edges splatmap works not correct.
Is there any way to get the same blending that any other apps do?