Author Topic: Renderman 21 and PxrSurface Workflow  (Read 5431 times)

Hi,
 I would like to know the workflow with the new renderman's shader "PxrSurface" and substance painter. I did not found information, I only found the workflow with pxrDisney but not with pxrSurface.

I hope you can help me!!

Hi there,

I'm not sure it is correct, but try this.

Export: Diffuse, Specular, Roughness and the Normal (OpenGL) maps from Substance Painter.

Connections if you using the Artistic mode:

Diffuse -> Diffuse Color

Specular -> Face Color
Edge Color = White
Roughness -> Roughness

Advanced section
Specular Model = Ggx

Normal -> Go down to the Globals section, connect a PxrNormalMap node, load the texture to the Filename slot (folder icon).

Cheers, D

https://www.dropbox.com/s/5rfl70dlzu71sup/Screenshot%202017-04-01%2001.25.55.png?dl=0

https://www.dropbox.com/s/68rkimfgavu3rx1/Screenshot%202017-04-01%2001.29.28.png?dl=0
Last Edit: December 12, 2017, 02:11:37 am
I'm an Environment Artist and R&D Generalist at Digic Pictures

Hello!
I have this same question. Except, what would you connect the PBR maps to in PxrSurface (specifically the metallic map)....?


Hi,

We also have a guide in our Rendering Docs.
https://support.allegorithmic.com/documentation/display/integrations/Renderman+for+Maya

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja