Author Topic: Exporting textures from Substance Painter to Unity 5 Issue  (Read 2212 times)

Hey, I'm having a problems with exporting textures for hard surface models into unity. Here is my example, this is what my model looks like in substance painter:

and here is the same model with the exported textures in unity:

The lines are really skewed in many areas and i cant figure out why. Any help really appreciated.
Last Edit: March 25, 2017, 09:30:38 pm

It looks like a triangulation issue. SD will triangulate quads one way for baking and rendering, and Unity will sometimes chose the other way. To avoid this, you can triangulate your meshes before importing them to SD, and then be guaranteed that they'll remain consistent.

It was exactly that! Thank you so much