Author Topic: 2.5.3 Baking AO from LP with normalmap is broken.  (Read 2379 times)

The result you are getting looks like what would happen if you baked in a project set to DirectX while your normal map is set to OpenGL or vice versa. Could that be the case?

OK, there might be something here.
I run some tests and the weird steps for proper baking with normal maps are:
- Make a new project with normalmap set to DIRECTX
- stamp some normalmap decals
- export  both DIRECTX and OPENGL normal map as a 16bit .tif
- import it to project and put OPENGL normalmap into normalmap slot in TextureSet Settings
- bake ao
- replace OPENGL normalmap with DIRECTX one for further work and export.

Then i made different case with OPENGL project, where you have to use DIRECTX normalmap for proper results.

It seems like your baker bakes properly only with normalmap that is NOT compatible with projects settings.

Thanks for the additional details, I will discuss about it with the QA on our side and we will investigate this further.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.