Hi, yesterday i ran into problem with baking AO from lowpoly with normalmap on steam version of SP.
I specially made test case and it happens 100% despite of what mesh and settings are used.
It seems like the horizontally flipped alpha(empty uv spaces) is removing ambient occlusion from texture which is utterly weird. The problem doesn't exist while baking without normalmap.
I am attaching images with problem (AO is strenghtened so it is more visible). Also i circled the broken parts and corresponding empty uv's parts. I am attaching link to a sample scene.
Note that it is a simple mesh without any uvs issues like overlaps out of 0...1 space or flipped faces.
I hope for a quick fix because it kind of stops my work.
https://www.dropbox.com/s/puifilnp7qbw52i/ptr.spp?dl=0
